
Through your own eyes
Combat, conversation, craft: all of it happens up close, in first person. The genre keeps you at a distance. We closed that distance.

HoHo Studio presents
An independent studio making grim, grounded worlds that are survived, not conquered.
Now in development
An open world carved from a broken medieval land. Nothing marks your road. Nothing softens the blows. This place stood long before you drew breath, and it will stand long after your grave grows over.

Four principles, kept without mercy.

Combat, conversation, craft: all of it happens up close, in first person. The genre keeps you at a distance. We closed that distance.
Factions, markets and old grudges carry on without you, and they remember what you did three villages back.
No prophecy waits for you. Only survival, reputation and compromise: the honest machinery of medieval life.

It looks like a painting until you step closer. Volumetric light, a true sky, sculpted terrain: beauty rendered finely enough to rot.

This is not a power fantasy. It is a world you survive first, and understand much later.
HoHo Studio works out of Novska, Croatia. We are making the games we wished existed when we were growing up: dense, stubborn, generous only to the patient.
Constraint gives a world its character. Real scarcity beats infinite plenty. The best stories are never written; they happen to you, halfway to somewhere else.
Grimblade is built in Unity 6 HDRP.
Publisher, collaborator, or simply curious about the realm: we read everything that reaches us.