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A torchlit stone cell under the keep: a wooden chair and table beneath a burning wall sconce, an arched doorway to the right

HoHo Studio, Novska

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Grimblade

A first-person dark fantasy RPG set in an open medieval world. In the making at HoHo Studio in Novska, Croatia.

Move the torch.The torch moves on its own.

The game

Nothing marks the road. There is no arrow over the next village and no line on the map to say where the work is. You ask, you walk, and sometimes you are lied to.

The land keeps its own accounts. A debt left in one village is known in the next. Factions trade, quarrel and bury their dead whether you are there or not, and a thing done in spring is still held against you in winter.

There is no chosen one. Nobody is waiting for you. What you get is a body that tires, a name that can be ruined, and a country that was old before you came and will not notice when you go.

Taken in the engine

Every image on this page is from a build of Grimblade running in Unity 6 HDRP. Nothing is concept art.

I. Fifty-four seconds of play. The forest road, a troll on the meadow, the cottage as the mist comes down.
A rutted dirt road climbing under trees, a wooden fence on the right, low sun through the branches
II. The road below the old house, late in the day.
Snow-streaked mountains above a forested valley, red poppies in the foreground
III. The high valley in spring.

The studio

HoHo Studio is a few people in Novska, a small town east of Zagreb. We are building the game we kept looking for and never found: slow, unkind to the careless, and worth staying in.

Grimblade is the studio's first game. It is still being built.

Studio facts
StudioHoHo Studio
PlaceNovska, Croatia
GameGrimblade, a first-person open-world RPG
EngineUnity 6 HDRP
StatusIn development