The game
Nothing marks the road. There is no arrow over the next village and no line on the map to say where the work is. You ask, you walk, and sometimes you are lied to.
The land keeps its own accounts. A debt left in one village is known in the next. Factions trade, quarrel and bury their dead whether you are there or not, and a thing done in spring is still held against you in winter.
There is no chosen one. Nobody is waiting for you. What you get is a body that tires, a name that can be ruined, and a country that was old before you came and will not notice when you go.
Taken in the engine
Every image on this page is from a build of Grimblade running in Unity 6 HDRP. Nothing is concept art.


The studio
HoHo Studio is a few people in Novska, a small town east of Zagreb. We are building the game we kept looking for and never found: slow, unkind to the careless, and worth staying in.
Grimblade is the studio's first game. It is still being built.
| Studio | HoHo Studio |
|---|---|
| Place | Novska, Croatia |
| Game | Grimblade, a first-person open-world RPG |
| Engine | Unity 6 HDRP |
| Status | In development |
